
They were very quick, and could easily outrun the player, escaping into the distance to attack the player from afar, although cornering them could still be fairly easy, they were very much hostile and deployed as more expendable than even the Metrocops. The 2003 model has thicker thighs and appendages used for manual labour to fulfill their more slave-like role, though they’re still intended for more direct confrontation at that time of development. While the following 2 GIF’s might show placeholder animations, they’re still worth noting the 2002 model’s walkcycle is more defined in it’s pace, like it’s actually stalking something, eyes ready to incinerate whatever it sees, further cementing the idea of actually stalking, it’s still struggling to move with it’s stilt like appendages for legs, but it’s more determined in it’s steps. In terms of design they were supposed to come off as horrifying and scary, but in retrospect that design doesn’t suit them well, sure they’re unsettling, but they do also shoot lasers out of their eyes. It’s sort of interesting seeing how they developed, it was likely one of Valve’s earliest ideas when it came to the Combine’s enslavement of Earth, and the Stalkers are seen as prominent enemies within the HL2 Beta, as they’d appear on the Borealis as a regular enemy.


The Stalker models over the late years of the development of HL2.
